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ZIELMC

Parkour-Fight

Game modeJouable
Parkour race first, then PvP: your jumps are your shop money — 1v1, 2v2 or as a party with up to 4 teams.
01

Aperçu

Parkour-Fight is ZielMC's duel: everyone runs the same parkour at the same time (same seed = exactly the same course). Every jump you make earns points, and those points are your money for the shop phase. Then it's on to the PvP finale. Join the queue via the Parkour-Fight hologram in the lobby, solo for 1v1 or as a party of two for 2v2. Challenge friends with the Challenger sword, or start a party fight with your party.

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Comment ça marche

15 points
01
How it works
Countdown (5 s) → parkour race → shop phase (2 min) → PvP fight. In the queue the parkour lasts 2 minutes and the fight is best of 3.
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Start on the island
Everyone starts on their own island. The first block is in the same spot for everyone. Once you reach it, your island disappears and the race is on.
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Fair parkour
Everyone gets exactly the same course, but you only ever see the next few blocks, so memorising doesn't help. Over 20 kinds of jumps, from long jumps to slime, ice and honey to ladders and trapdoors. Every 10 jumps your level goes up and it gets harder.
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Points
Every jump earns points. Higher levels and hard jumps give more, and the shorter the parkour time, the more each jump is worth. If you fall, you keep your points: after 3 seconds you continue at your last block.
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Shop & enchanter
Your points are your shop money, and everyone has their own. In your capsule you buy weapons from the trader (swords, axe, mace, wind charges, bow), armor sets, a shield, golden apples, a totem, ender pearls, end crystals with obsidian, strength and speed potions, cobwebs, a water bucket and steak. At the enchanter you put in an item and enchant it level by level.
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/skip
Done shopping? Vote with /skip. If 80% of the players want to go on (both in a 1v1), the fight starts after 3 seconds.
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Challenges
Hit a player in the lobby with the Challenger sword and pick the Parkour Fight tab: parkour time 1–5 minutes and best of 1, 3 or 5. If you're in parties, you play up to 2v2.
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Party fight
As party leader you open the party menu via the hologram: split into 2 to 4 teams (red, blue, green, yellow) with up to 4 players each or shuffle them, then choose the parkour time (2, 3, 5 or 10 min) and best of 1/3/5. With a party of two you choose between the 2v2 queue and a party fight.
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Fighting from capsules
Every team starts in its capsule; the gates only open when the fight begins. A round goes to the last team with survivors. Your gear stays with you across all rounds, and every round starts in a fresh arena. You see hearts and ping under the names.
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Healing & hunger
Hard difficulty with normal hunger: with a full hunger bar you regenerate, so eat (steak from the shop). Golden apples, Notch apples and totems save you too. You can't starve to death.
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Time limit
A fight round lasts at most 10 minutes, then the team with more hearts wins. If it's a tie there are 30 seconds of overtime, then it's decided by lot.
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Rematch & match end
After a 1v1 you request a rematch with /rematch, by clicking [REMATCH] or with the nether star. If both agree, the same match starts again right away. The diamond sword puts you straight back in the queue, the bed takes you to the lobby. The end phase lasts 60 seconds.
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gg pays off
Type “gg” in chat after a real fight and you get 20 coins once per match, up to 10 times a day (shared with Duels).
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Leaderboards by kills
There is no ELO, every match counts. The top lists in the lobby, /top and the website are sorted by kills, plus wins and points per day, week, month and year in /stats. To keep it fair, only real fights (20 seconds or more) and at most 5 matches a day against the same opponents count for the leaderboards.
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Coaching, replay & spectating
After every 1v1 you get a book with your match analysis (hit rate, combos, CPS) and tips. Every match is recorded, including the parkour race (/replay). Watch running matches with /spectate parkourfight or /spec <player>.
03

Commandes

7 commands · tap for syntax and subcommands
  • /skip

    Votes to skip the shop phase in Parkour-Fight. If 80% of the players in the match want to go on (both in a 1v1), the fight starts after 3 seconds.

  • /rematch

    Requests a rematch after a 1v1 (also by clicking [REMATCH] or the nether star in your hotbar). If both agree, the same match starts again right away.

  • /spectate

    Drops you as an invisible spectator into the mode's most recently started match — compass = switch players, bed = back to the lobby.

    Syntax
    /spectate <battleroyal|duels|parkourfight|practice>
  • /spec

    Takes you as a spectator straight into a player’s match — Duels, FFA, Parkour-Fight, Practice or Battle Royale (also works with /spectate <player>). If they’re in the lobby, you land on their lobby. Only works if they have “Allow spectating” on (default).

    Syntax
    /spec <player> | /spec toggle
    • /spec <player>Follow a player into their match.
    • /spec toggleAllows or forbids others to spectate you (the team always can).
  • /stats

    Opens the network-wide stats GUI — your stats or another player's (even offline).

    Syntax
    /stats [player]
    Aussi :/statistics
  • /top

    Opens the top players menu: pick a mode and browse the leaderboards by time range.

    Aussi :/leaderboards
  • /replay

    Opens a recorded match (Duels including FFA, Parkour-Fight, Practice) on the replay server — from any server, optionally from a start time. /replays shows the replays of your matches with a filter. Replays are kept for 30 days; keep them for good with shift-click (Pro 1, Ultra 3, Legende 5, Titan 10 slots).

    Syntax
    /replay <code> [start time] | /replay leave | /replays [duels|parkourfight|practice|mine|all]
    Aussi :/replays
    • /replay <code> [m:ss|seconds]Plays the replay with this code, optionally from the start time.
    • /replay leaveEnds the playback.
    • /replays [duels|parkourfight|practice|mine|all]Shows your replays to click, filtered by mode.
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